1
00:00:00,110 --> 00:00:03,290
I recently returned from a family trip to
Walt Disney World.

2
00:00:03,290 --> 00:00:06,860
Everyone in my family is a bit of a Disney
fanatic, and we’ve made many a trip.

3
00:00:06,860 --> 00:00:10,840
Yes it’s an expensive adventure, but it’s
a place that has a special place in my heart,

4
00:00:10,840 --> 00:00:13,809
and one that I truly believe has shaped me
into who I am today.

5
00:00:13,809 --> 00:00:18,580
Particularly my experiences at Epcot, perhaps
the only theme park dedicated to exploring

6
00:00:18,580 --> 00:00:21,450
new technologies and world cultures.

7
00:00:21,450 --> 00:00:24,710
What excites and interests me most about Walt
Disney World is their constant innovation

8
00:00:24,710 --> 00:00:27,030
and use of technology in novel ways.

9
00:00:27,030 --> 00:00:30,090
The technology throughout the resort has always
fascinated me.

10
00:00:30,090 --> 00:00:34,820
From what today we would call simple things
like using RFID tags to cue up narration segments

11
00:00:34,820 --> 00:00:36,454
on Living with the Land

12
00:00:36,454 --> 00:00:41,000
(Narration: Some
of our best ideas have been inspired by nature)

13
00:00:41,000 --> 00:00:45,480
not to mention Magic Bands, to the use of
Monorails as an actual transportation solution,

14
00:00:45,480 --> 00:00:48,990
oh and why not send it through the atrium
of a hotel and build a station while we’re

15
00:00:48,990 --> 00:00:53,250
at it, to the use of linear induction motors
to propel the ride vehicles of the Peoplemover

16
00:00:53,250 --> 00:00:58,160
(a system, by the way, which has been in near
constant use since all the way back in nineteen-seventy-freaking-five.

17
00:00:58,160 --> 00:01:05,300
(60Hz hum from propulsion system)

18
00:01:05,300 --> 00:01:06,420
Love that
sound!

19
00:01:06,420 --> 00:01:10,950
To the increasingly complex and impressive
Animatronic figures, with this new Na’Vi

20
00:01:10,950 --> 00:01:13,390
figure being remarkably fluid and believable.

21
00:01:13,390 --> 00:01:17,060
But this video isn’t about those things,
it’s about ride safety and capacity.

22
00:01:17,060 --> 00:01:18,060
Yeah.

23
00:01:18,060 --> 00:01:19,060
I’m a nerd.

24
00:01:19,060 --> 00:01:20,280
Deal with it.

25
00:01:20,280 --> 00:01:24,540
Because of Disney’s extensive use of theming,
they are able to hide certain ride control

26
00:01:24,540 --> 00:01:28,700
elements to make their attractions accommodate
more people while still remaining safe.

27
00:01:28,700 --> 00:01:31,520
What I’m talking about here are roller coasters.

28
00:01:31,520 --> 00:01:35,600
Roller coasters generally receive all the
energy they need at the beginning of the ride.

29
00:01:35,600 --> 00:01:39,310
Whether it’s a launch or a more traditional
lift hill, a roller coaster train starts the

30
00:01:39,310 --> 00:01:43,660
course with the maximum amount of energy at
the beginning, and then navigates the track

31
00:01:43,660 --> 00:01:46,850
with an overall downward slope from its highest
point.

32
00:01:46,850 --> 00:01:51,869
With rare exceptions, roller coaster trains
are entirely passive vehicles, requiring elements

33
00:01:51,869 --> 00:01:56,330
in the track to both provide them with energy
(such as a chain lift) and to stop or slow

34
00:01:56,330 --> 00:01:58,070
them through the use of brakes.

35
00:01:58,070 --> 00:02:01,860
Because the control elements are located in
the track, the capacity of a roller coaster

36
00:02:01,860 --> 00:02:03,100
is limited.

37
00:02:03,100 --> 00:02:07,100
When in operation, two trains cannot navigate
the course at the same time or a collision

38
00:02:07,100 --> 00:02:11,290
would be possible should one train encounter
a problem, such as a dislodged wheel, and

39
00:02:11,290 --> 00:02:13,230
come to an unexpected stop.

40
00:02:13,230 --> 00:02:17,980
In many roller coasters, this is managed with
large trains capable of handling many people.

41
00:02:17,980 --> 00:02:21,730
When one train is dispatched, another takes
its place in the station to be unloaded and

42
00:02:21,730 --> 00:02:22,730
reloaded.

43
00:02:22,730 --> 00:02:26,430
But that train cannot be dispatched until
the train in front of it returns to the station,

44
00:02:26,430 --> 00:02:30,670
at which point it is certain a collision cannot
occur as the first train has returned and

45
00:02:30,670 --> 00:02:32,080
is now stopped.

46
00:02:32,080 --> 00:02:36,379
This means that trains can only be dispatched
about as frequently as the ride is long.

47
00:02:36,379 --> 00:02:40,450
A roller coaster with a two minute ride time
can therefore only dispatch one train every

48
00:02:40,450 --> 00:02:45,030
two minutes, so its capacity is limited to
30 train loads per hour.

49
00:02:45,030 --> 00:02:49,320
This necessitates long trains with many seats,
or an acceptance of lower ride capacity.

50
00:02:49,320 --> 00:02:53,130
Now, if you’ve ever ridden Space Mountain,
you’ll know that each train holds a whopping

51
00:02:53,130 --> 00:02:55,030
6 people.

52
00:02:55,030 --> 00:02:59,590
This is needed because the ride is enclosed
in a building and doesn’t have a lot of space.

53
00:02:59,590 --> 00:03:01,530
Which is odd given the name.

54
00:03:01,530 --> 00:03:06,100
Anyway, the tiny trains are able to navigate
really tight corners and sudden changes of

55
00:03:06,100 --> 00:03:10,080
direction, which allows for the ride to be
very thrilling even though it’s so compact.

56
00:03:10,080 --> 00:03:14,360
But with only six people per train, the ride’s
capacity would be pretty awful if only one

57
00:03:14,360 --> 00:03:16,530
train was allowed on the course at once.

58
00:03:16,530 --> 00:03:21,019
With a ride time of 2 and a half minutes,
only 144 people could ride per hour.

59
00:03:21,019 --> 00:03:23,500
So, there must be some tricks up their sleeves.

60
00:03:23,500 --> 00:03:27,710
The first and most obvious trick is that there
are two mirrored copies of the same roller

61
00:03:27,710 --> 00:03:30,120
coaster inside the mountain at Walt Disney
World.

62
00:03:30,120 --> 00:03:33,260
So now we’ve got 288 people per hour.

63
00:03:33,260 --> 00:03:35,240
Whoop-a-de-freaking doo-da.

64
00:03:35,240 --> 00:03:40,110
But if you pay attention while in line, you’ll
see that they send a train about every 20 seconds.

65
00:03:40,110 --> 00:03:42,959
With two sides running, that’s like sending
6 people every 10 seconds.

66
00:03:42,959 --> 00:03:47,190
That’s a much more impressive 2,160 people
per hour.

67
00:03:47,190 --> 00:03:49,840
But how can they do that and still be safe?

68
00:03:49,840 --> 00:03:54,410
Dispatching a train that frequently means
there are about 7 trains running about at once.

69
00:03:54,410 --> 00:03:57,940
Well, the fact that the ride is in nearly
complete darkness means that Disney can hide

70
00:03:57,940 --> 00:03:59,910
a lot of safety elements.

71
00:03:59,910 --> 00:04:01,330
What are they hiding?

72
00:04:01,330 --> 00:04:03,409
Lots and lots of brake runs.

73
00:04:03,409 --> 00:04:06,630
Incidentally, it’s not that hard to see
what Space Mountain looks like with the lights

74
00:04:06,630 --> 00:04:10,810
on, just ride the peoplemover while it’s
broken down and you’ll get a good view.

75
00:04:10,810 --> 00:04:15,720
There’s oodles of mechanical equipment everywhere,
and among the wires, girders, and gobbledygook

76
00:04:15,720 --> 00:04:19,689
are frequent, regular intervals of straight
ride track containing brakes just like you

77
00:04:19,689 --> 00:04:21,930
see in the station, but stronger.

78
00:04:21,930 --> 00:04:24,949
These are called brake runs, and they are
capable of bringing the train to a complete

79
00:04:24,949 --> 00:04:26,400
stop with a moment’s notice.

80
00:04:26,400 --> 00:04:28,869
Let’s build a mini-roller coaster using
marbleworks.

81
00:04:28,869 --> 00:04:30,600
Yes, marbleworks.

82
00:04:30,600 --> 00:04:35,120
When a marble is placed on the course, it
can’t be stopped until it reaches the bottom.

83
00:04:35,139 --> 00:04:39,159
If these marbles were vehicles containing
fragile and litigious human beings, the only

84
00:04:39,159 --> 00:04:43,270
way to prevent collisions would be to only
allow only one marble on the track at once.

85
00:04:43,270 --> 00:04:46,909
But let’s imagine that at each connection
to the next piece there is a brake run that

86
00:04:46,909 --> 00:04:48,699
can stop the marble.

87
00:04:48,699 --> 00:04:52,120
Now we can send more than one marble at a
time because there are multiple places that

88
00:04:52,120 --> 00:04:54,029
we can stop them if necessary.

89
00:04:54,029 --> 00:04:57,749
To prevent collisions in a rollercoaster,
the ride’s computer system is constantly

90
00:04:57,749 --> 00:05:01,939
monitoring sensors in each of these brake
runs which tell it if a train is there and

91
00:05:01,939 --> 00:05:03,680
how fast it is going.

92
00:05:03,680 --> 00:05:07,939
The computer’s goal is to ensure there is
always a brake run between trains.

93
00:05:07,939 --> 00:05:11,550
It will not allow a train to pass through
a brake run unless the following brake run

94
00:05:11,550 --> 00:05:15,159
has already had a train go through it and
is now clear.

95
00:05:15,159 --> 00:05:18,839
If the train in front of you hasn’t made
it out of its own brake run, the computer

96
00:05:18,839 --> 00:05:24,270
will immediately apply the brakes ahead of
you to stop your train and prevent a possible collision.

97
00:05:24,270 --> 00:05:28,710
These intervals on the track are called block
sections, as any Roller Coaster Tycoon aficionado

98
00:05:28,710 --> 00:05:30,139
would know.

99
00:05:30,139 --> 00:05:35,280
Also of note is that the type of brakes used
in roller coasters generally require power,

100
00:05:35,280 --> 00:05:39,300
often in the form of air pressure, in order
to be released, with a spring providing the

101
00:05:39,300 --> 00:05:40,879
actual braking force.

102
00:05:40,879 --> 00:05:43,749
A sudden loss of pressure will cause them
to immediately engage.

103
00:05:43,749 --> 00:05:47,960
Now, with trains being sent every 20 seconds
in Space Mountain, there needs to be a brake

104
00:05:47,960 --> 00:05:50,569
run at least that frequently throughout the
ride.

105
00:05:50,569 --> 00:05:54,300
But sticking to that interval for brake runs
would require that each train go through the

106
00:05:54,300 --> 00:05:56,889
course at precisely the same speed.

107
00:05:56,889 --> 00:06:00,740
If the train in front of you were to slow
down even just a little bit, your train would

108
00:06:00,740 --> 00:06:04,369
need to be stopped at the next brake run to
eliminate the risk of a crash.

109
00:06:04,369 --> 00:06:08,169
This would happen because the computer didn’t
see the lead train go through the brake run

110
00:06:08,169 --> 00:06:10,809
and can’t be sure a collusion won’t happen.

111
00:06:10,809 --> 00:06:13,860
This would also require all trains behind
you to be stopped.

112
00:06:13,860 --> 00:06:17,919
Additionally, if your train got ahead of where
it should be, there would be no way to prevent

113
00:06:17,919 --> 00:06:21,349
a collision with the next train should it
stop unexpectedly.

114
00:06:21,349 --> 00:06:25,539
There should therefore be a brake run about
twice as often as the trains are dispatched.

115
00:06:25,539 --> 00:06:30,199
This allows wiggle room for inconsistent train
speed, and ensures there is always at least

116
00:06:30,199 --> 00:06:33,150
one brake run between every train.

117
00:06:33,150 --> 00:06:37,509
And in fact, if you pay attention while riding
Space Mountain, you’ll notice an odd regularity

118
00:06:37,509 --> 00:06:38,740
in the ride.

119
00:06:38,740 --> 00:06:42,889
Space Mountain as a ride is very twisty, turny,
droppy, and fun.

120
00:06:42,889 --> 00:06:44,129
Kinda like marbleworks.

121
00:06:44,129 --> 00:06:47,860
But about every ten seconds, you spend a moment
going perfectly straight.

122
00:06:47,860 --> 00:06:51,800
Then you resume the shenanigans, and after
another 10 seconds, you go perfectly straight

123
00:06:51,800 --> 00:06:53,539
for a brief moment.

124
00:06:53,539 --> 00:06:57,599
After which point you again spend roughly
10 seconds careening through the galaxy, before

125
00:06:57,599 --> 00:06:59,369
going perfectly straight.

126
00:06:59,369 --> 00:07:01,879
Each of these straight sections is a brake
run.

127
00:07:01,879 --> 00:07:05,679
Brake runs have to be straight as the brake
fins below the train need to be lined up between

128
00:07:05,679 --> 00:07:07,259
the squeezy bits here.

129
00:07:07,259 --> 00:07:10,789
And though you can’t see it, there’s also
a platform and walkway beside you along the

130
00:07:10,789 --> 00:07:13,409
brake run in case of a ride evacuation.

131
00:07:13,409 --> 00:07:18,209
With frequent brake runs, the computer controlling
the ride can also adjust the speed of trains.

132
00:07:18,209 --> 00:07:21,750
Because train detection sensors can determine
the speed of each train in addition to simple

133
00:07:21,750 --> 00:07:26,180
presence, the computer can compensate for
a train going too fast by lightly applying

134
00:07:26,180 --> 00:07:28,009
the brakes to slow it down.

135
00:07:28,009 --> 00:07:32,009
In this case, the brakes would be referred
to as trim brakes, and you might notice your

136
00:07:32,009 --> 00:07:35,259
train being slowed down in these straight
sections from time to time.

137
00:07:35,259 --> 00:07:39,929
Likewise, it can slow trains if a train up
ahead is going slower than usual.

138
00:07:39,929 --> 00:07:43,910
The brakes and computer system work together
to allow perhaps as many as 7 trains on each

139
00:07:43,910 --> 00:07:46,139
track to traverse the course at once.

140
00:07:46,139 --> 00:07:47,709
But sometimes errors do occur.

141
00:07:47,709 --> 00:07:51,839
If the computer tries to slow down a train
and slows it too much, it may not clear the

142
00:07:51,839 --> 00:07:54,999
following brake run before the train behind
it catches up.

143
00:07:54,999 --> 00:07:59,150
Or perhaps the brakes failed to act well enough,
allowing the train to get too close to the

144
00:07:59,150 --> 00:08:00,369
following train.

145
00:08:00,369 --> 00:08:04,469
Or even simpler, a sensor may be acting up
and reports something weird to the computer,

146
00:08:04,469 --> 00:08:07,659
making it think a ride vehicle is present
when it actually isn’t.

147
00:08:07,659 --> 00:08:09,749
In these cases, the computer will need to
take over.

148
00:08:09,749 --> 00:08:13,180
Though I can’t confirm it as I’ve never
worked on a roller coaster or studied its

149
00:08:13,180 --> 00:08:17,469
operating minutia, it’s likely any of these
scenarios will trigger a complete stop of

150
00:08:17,469 --> 00:08:23,300
the ride, with every brake run instantly engaging
to stop all motion on the track as soon as possible.

151
00:08:23,300 --> 00:08:27,399
This safety measure is probably the cause
of many a lengthy breakdown, as the ride will

152
00:08:27,399 --> 00:08:30,529
have to be manually reset after these emergency
stops.

153
00:08:30,529 --> 00:08:34,669
In fact, there’s a great video here on YouTube
of the Disneyland space mountain, that’s

154
00:08:34,669 --> 00:08:37,399
Disneyland in California, going through just
that.

155
00:08:37,399 --> 00:08:40,459
Disneyland’s space mountain is slightly
different in that there’s a single track

156
00:08:40,459 --> 00:08:42,860
with each train holding 12 people.

157
00:08:42,860 --> 00:08:46,660
In the video, you can see that there are trains
scattered throughout the mountain, with each

158
00:08:46,660 --> 00:08:48,740
of those brake runs holding a train.

159
00:08:48,740 --> 00:08:52,670
The cast members then go backwards through
the mountain, starting at the bottom, releasing

160
00:08:52,670 --> 00:08:55,529
trains one at a time through the rest of the
ride.

161
00:08:55,529 --> 00:08:59,649
Once all the trains have returned, they can
begin the process of restarting the ride.

162
00:08:59,649 --> 00:09:02,790
The unfortunate thing about Space Mountain
is that’s it’s pretty much impossible

163
00:09:02,790 --> 00:09:04,680
to show you any of this.

164
00:09:04,680 --> 00:09:08,850
Disney went the easy route and relied on the
cover of darkness to hide what’s going on.

165
00:09:08,850 --> 00:09:11,860
But at Big Thunder Mountain Railroad, I can.

166
00:09:11,860 --> 00:09:15,740
Remember how I said “Because of Disney’s
extensive use of theming, they are able to

167
00:09:15,740 --> 00:09:20,220
hide certain ride control elements to make
their attractions accommodate more people

168
00:09:20,220 --> 00:09:22,540
while still remaining safe” earlier in the
video?

169
00:09:22,540 --> 00:09:25,100
Well, at this attraction, they use a different
method.

170
00:09:25,100 --> 00:09:29,889
Big Thunder has an immense capacity, with
each train consisting of 15 rows that can

171
00:09:29,889 --> 00:09:32,480
accommodate two adults with a child.

172
00:09:32,480 --> 00:09:36,970
AND, Big Thunder’s station uses two loading
platforms with track switches, which allows

173
00:09:36,970 --> 00:09:40,339
for sending trains twice as fast as they can
be loaded.

174
00:09:40,339 --> 00:09:44,640
Sending trains so frequently means that multiple
trains occupy the track at once, which requires

175
00:09:44,640 --> 00:09:46,620
the use of block sections to prevent collisions.

176
00:09:46,620 --> 00:09:50,779
But rather than use frequent brake runs which
are obvious without Space Mountain’s shotgun

177
00:09:50,779 --> 00:09:55,820
approach of complete darkness, Big Thunder
Mountain Railroad contains three separate lift hills.

178
00:09:55,820 --> 00:10:01,560
A lift hill can be a type of block section
as the train can be stopped simply by stopping the lift.

179
00:10:01,560 --> 00:10:05,720
Lift hills also offer more flexibility, because
the train travels along it for a large number

180
00:10:05,720 --> 00:10:10,379
of seconds and therefore is in complete computer
control for longer.

181
00:10:10,379 --> 00:10:14,600
The computer has all this time to decide if
it needs to stop the train, allowing for a

182
00:10:14,600 --> 00:10:17,620
large amount of slop and inconsistency between
trains.

183
00:10:17,620 --> 00:10:21,810
Also, because each lift hill moves the train
as part of its normal operation, the ride

184
00:10:21,810 --> 00:10:26,240
can recover from minor trouble by restarting
a train’s movement after a stop was required,

185
00:10:26,240 --> 00:10:28,560
so long as it’s safe to do so.

186
00:10:28,560 --> 00:10:32,260
This is in contrast to Space Mountain, where
the block brakes are simply providing a last-minute

187
00:10:32,260 --> 00:10:35,060
means of stopping the ride altogether in emergencies.

188
00:10:35,060 --> 00:10:40,199
This merging of theming and mechanics is one
of those things that I consider genius on Disney’s part.

189
00:10:40,199 --> 00:10:44,040
The extra lift hills on Big Thunder seem,
from the rider’s perspective, to simply

190
00:10:44,040 --> 00:10:49,069
be theming elements or perhaps just a fun
addition to the ride, but they are more than that.

191
00:10:49,069 --> 00:10:53,050
They are an integral part of the ride’s
safety systems, allowing for a huge boost

192
00:10:53,050 --> 00:10:58,600
in ride capacity all the while protecting
you from injury (and the company from lawsuits).

193
00:10:58,600 --> 00:11:01,680
Expedition Everest at Animal Kingdom takes
this one step further.

194
00:11:01,680 --> 00:11:05,170
I don’t have footage of the ride so I’ll
be brief, but this ride contains two lift

195
00:11:05,170 --> 00:11:07,699
hills, and two reversing sections.

196
00:11:07,699 --> 00:11:11,589
All of these elements allow the train to be
stopped if need be, with the reversing sections

197
00:11:11,589 --> 00:11:14,790
stopping the train as part of a normal ride
experience.

198
00:11:14,790 --> 00:11:19,790
By building a stop into the ride’s theme,
there is yet another added point of flexibility.

199
00:11:19,790 --> 00:11:24,070
In this case, if a train in front of you is
occupying the next block section, the ride

200
00:11:24,070 --> 00:11:26,550
system simply holds your train longer than
usual.

201
00:11:26,550 --> 00:11:28,750
Once it’s clear to go, the train is released.

202
00:11:28,750 --> 00:11:31,590
If you’d like to see this ride in action,
check out the link below or through the card

203
00:11:31,590 --> 00:11:32,910
on your screen.

204
00:11:32,910 --> 00:11:35,029
And please, fix the Yeti.

205
00:11:35,029 --> 00:11:39,060
I’ve often felt that Disney has shaped the
kind of person I am in more ways than one.

206
00:11:39,060 --> 00:11:43,850
I’d say a large part of my interest in technology
comes from this technological mecca of entertainment.

207
00:11:43,850 --> 00:11:48,550
It was always fun to try and figure out how
they did what they did, and let me tell you,

208
00:11:48,550 --> 00:11:51,040
I’m still having fun doing that today.

209
00:11:51,040 --> 00:11:52,839
Thanks for watching, I hope you enjoyed the
video!

210
00:11:52,839 --> 00:11:54,730
And if you did, please consider subscribing.

211
00:11:54,730 --> 00:11:58,459
I’d also like to thank all of my supporters
on Patreon.

212
00:11:58,459 --> 00:12:02,310
You can also support this channel through
a totally voluntary contribution by visiting

213
00:12:02,310 --> 00:12:04,569
the link below or on your screen.

214
00:12:04,569 --> 00:12:07,880
Your support can help me make videos like
this more frequently, and your consideration

215
00:12:07,880 --> 00:12:09,700
is much appreciated.

216
00:12:09,700 --> 00:12:10,900
I’ll see you next time.

